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Game-of-Life-WSU-CEG4180
v0.1
RefactoringtheGameofLife
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Classes | |
| class | AppletFrame |
| class | Cell |
| interface | CellGrid |
| class | CellGridCanvas |
| class | GameOfLife |
| class | GameOfLifeControls |
| class | GameOfLifeControlsEvent |
| interface | GameOfLifeControlsListener |
| class | GameOfLifeGrid |
| class | Shape |
| class | ShapeCollection |
| class | ShapeException |
| class | StandaloneGameOfLife |
Interface to Game of Life Grid. The CellGridCanvas can deal with any grid, not only the Game of Life. Copyright 1996-2004 Edwin Martin edwin@bitstorm.nl
Copyright 1996-2004 Edwin Martin edwin@bitstorm.nl
Game of Life v1.4 Copyright 1996-2004 Edwin Martin edwin@bitstorm.nl version 1.0 online since July 3 1996 Changes: 1.1: Double buffering to screen; faster paint 1.2: Arrowkeys changed; better use of `synchronized' 1.3: Choose speed from drop down menu and draw with mouse 1.4: Use Java 1.1 events, remove 13 deprecated methods, some refactoring. 2003-11-08 1.5: Lots of refactoring, zooming, small improvements
The control bar at the bottom. Is put in a seperate object, so it can be replaced by another UI, e.g. on a J2ME phone. Copyright 1996-2004 Edwin Martin edwin@bitstorm.nl
Game of Life v1.4 Standalone version The standalone version extends the applet version. Copyright 1996-2004 Edwin Martin edwin@bitstorm.nl
1.8.9.1